Posted onMarch 4th, 2010
Not Geometry Wars
The Xbox’s twin-stick shooter, ‘Geometry Wars’, started something (besides making plagiarising Eugene Jarvis’s seminal Robotron acceptable). It showed that retro could be pretty, beguiling – nay, even sexy.
Spirit, by Marco Mazzoli continues this trend. At first glance you’d be forgiven for thinking this was Geometry Wars.
- Black background? Check.
- Deforming gridded play-area? Check.
- Neon palette? Check.
- Vector-styled graphics? Check.
- Randomised waves of enemies? Check.
- Gutteral, particle-filled death animation? Check.
So far, so very, very familiar.
But that’s where it ends, for in Spirit your primary activity is drawing, not shooting.





